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“Pokemon Is Just So Easy, That It Stopped Being Fun” | Monster Sanctuary Developer Interview | The Duel Screens Podcast – Episode 54

Andy Asimakis by Andy Asimakis
Dec 12
in Podcast, The Duel Screens Podcast
Reading Time: 2 mins read
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Joining us this week is Denis Sinner, Creator of Monster Sanctuary – a Monster taming meets Metroidvania pixelated adventure – out now for Steam, consoles and is included with GamePass Ultimate.

Denis spoke a lot about how his passion project turned into a Kickstarter success story, and how partnering with indie-game publisher Team17 allowed him to expand beyond being a one-man development team. What was most interesting about our conversation though was how mainstream monster taming games like Pokemon have sacrificed strategy, challenge and innovation, for simplicity and to make their games as accessible as possible to a young audience.

From our discussion, it sounds like Nintendo certainly has a lot to learn from the indie monster taming scene. If a game is too easy, can it be fun?

Listen to the full interview below:

Monster Sanctuary is available now!

Steam, PlayStation 4, Xbox One, Nintendo Switch

Subscribe/Review Duel Screens on your favorite podcast service of choice.

Support us on Patreon at www.patreon.com/ndspodcast 

Buy our awesome merchandise at www.duelscreens.com/store!

Tags: MetroidvaniaMicrosoft Game PassMo Rai GamesMonster SanctuaryMonster TamingPCPlayStation 5PokemonTeam17Xbox One X
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Andy Asimakis

Andy Asimakis

Andy is comprised of 80% pixels and 20% inappropriate memes.

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